P2E Concept and Mechanics

The game will feature P2E upgrades that will not influence the game progression, rather it will act as a standalone mechanic, allowing players to focus on it separately from gameplay. P2E mechanics will only influence P2E parts of the game and will be persistent across all wipes since the moment of purchase . At the same time players can focus on both gameplay and P2E trajectories.

A brief sample of how that mechanic will look like: - A vending machine, that is purchasable for a token, that will further generate passive token income requiring little to none further investments in the generation process.

Accessibility to such mechanics will not be restricted by the progression system so players can access those mechanics immediately upon starting the game and getting access to daily To-Do tasks if they wish to follow the Full-P2E scenario.

The game features 3 types of items, that generate $GHT: Attraction, Food cart and Vending Machine that generate token on daily basis if player completed ToDo daily tasks. Each item has 2 periods of activity: period of "fixed rate" (when item generates token at fixed rate until player fully gets his investment back) and "variable rate" (when item generates random amount of token based on ecosystem earnings allocated to pool). After the fixed rate period, a period of variable rate begins, which depends on the activity of the entire ecosystem as a whole and is formed as a share of its profit. Fixed rate period can be optionally skipped to enter variable rate early.

P2E Staff: players will be able to hire dedicated staff to improve their P2E Food Cart, Attraction and Vending Machine profit generation. There will be 3 types of staff for player to hire:

  1. Storekeeper: Can be hired for a token for a limited amount of time (1 week / 1 month). During the period of his activity, all “token generators” will be refilled automatically without the need of To-Do daily task completion. Purely a convenience option in case players may have difficulties accessing the game.

  2. Promoter: Can be hired for a token permanently to increase the token generation rate.

  3. Marketologist: Can be hired for a token permanently to increase the token generation rate.

In Tycoon, $GHT is also convertible into diamonds. Token can be converted to diamonds, but cannot be converted back. There will be fixed values for various packs of diamonds that can be used for in-game item shop, but diamonds can still be earned without tokens.

Token does not interact with gold as it is an essential balance element which can only be obtained through core gameplay.

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